﻿using System.Collections.Generic;

namespace Grain.State.StateEntitys
{
    public class DeveloperMemberState
    {
        public List<Developer> DeveloperMembers { get; set; } = new List<Developer>();
    }

    public class Developer
    {
        public string Name { get; set; }
        public string User { get; set; }
        public string FaceImg { get; set; }
        public string Password { get; set; }
    }
}
